University Graphics Project
For my computer science independent study at Bob Jones University, I wrote a realistic realtime 3D renderer in C++ and OpenGL. I spent 148 hours on this project over the course of four months.
The program supports loading 3D scenes from GLTF files. It can render shadows and skybox-based reflections. The surface shader supports basic PBR materials with albedo, metallic, roughness, and normal maps. The user can navigate the scene in a free-cam with the WASD keys and the mouse. The scene can be inspected and edited through the included GUI.
Prior to this project, I had experience with writing OpenGL shaders on ShaderToy. However, this project taught me a lot about the OpenGL pipeline and gave me a more complete picture of how 3D graphics are rendered to the screen. I also learned how to use CMake to build C++ projects across multiple platforms.